Kung Fu Mod
| Uploader: | Dead_eye | |
| Datum: | 28.12.2005 | |
| Dateigröße: | 9,0 MB | |
| Geschätzte Dauer: |
Modem: 00:22:28 ISDN: 00:19:40 DSL 1000: 00:01:14 DSL 2000: 00:00:37 DSL 6000: 00:00:12 DSL 10000: < 00:00:07 |
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| Kung-Fu modification for Max Payne 2 ------------------------------------ Installing and running: ----------------------- Unzip the kungfu10.mp2m file to your Max Payne 2 folder. Start the game (developer mode recommended, see "Main Menu, Level Selector") and select kungfu10 from the mods dropdown list and hit play. Main Menu --------- Kung-Fu Tutorial - Practice moves and fight enemies in this dojo map. Time Attack - Punch the bags in time to advance to the next levels... Level Selector - Play any Max Payne 2 level with Kung-Fu. Developer mode is required to equip Kung-Fu. Start MaxPayne2.exe with the parameter -developer "MaxPayne2.exe -developer". Ingame toggle console by pressing the button left from "1". Type "getkungfu" or "coder". How to perform the moves? ------------------------- There are 2 "move sets". First set is executed by being still and tapping a direction while also pressing the shootdodge button. The other set is executed by being in move, tapping a direction while pressing shootdodge button. Moves: STILL: up = forward kick combo upright = roundhouse upleft = roundhouse2 right = legsweep down = med. kick + high kick combo left = cartwheel IN MOVE: up = flykick/jumpkick upright = butterfly kick upleft = aerial roundhouse left = cartwheel down = backflip downleft = backflip to left downright = backflip to right If you fall a certain height you will pound the ground with a powerfist. Credits ------- Thanks goes to Kenneth Yeung for inventing the original KungFu system for Max Payne. Froz - Animations Froz - Coding Aztec - Player model Froz - Mapping Froz - Menus etc. Suggestions, comments etc. go to rautakuoro@hotmail.com |
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